Rules
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1. Account
Each player may control only one account. Each account may only be used by one player at a time; account sitting is the only allowed exception.
Account sitting allows a player to temporarily entrust their account to another player, under the following rules:
- Support must be informed before the session begins by opening a ticket.
- Fleet movements are not allowed, except to save fleets from an incoming attack, using deployment or transport missions to planets/moons of the sat account.
- It is not allowed to perform a “ninja” by moving fleets to intercept an incoming attack.
- Sitting may last a maximum of 48 consecutive hours (longer only with administrator approval).
The sitter may:
- Spend resources on buildings or research.
- Save endangered fleets with deployment or transport missions.
- Activate vacation mode.
The sitter may not:
- Transport resources between planets/moons or to other accounts.
- Spend resources on defenses or ships.
- Sit an account if they have already done a sitting within the last 7 days.
- Sit an account created less than 7 days ago.
- Remove an account from vacation mode. -
2. Multiaccount
Owning or using more than one account in the same universe is strictly forbidden. Any suspicion of multiaccounting will lead to investigation and possible immediate sanctions.
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3. Pushing
No account may gain unfair profit from a lower-ranked account in terms of resources. Examples include:
- Sending resources from a lower-ranked account to a higher-ranked account without fair return.
- A player crashing their fleet to benefit a stronger player.
- Resource loans not returned within 48 hours.
- Trades not completed within 48 hours.
- Paying resources due to extortion by higher-ranked players.
- Trades outside of the allowed ratios:
3:2:1 (1 deuterium = 2 crystal = 3 metal)
2:1:1 (1 deuterium = 1 crystal = 2 metal) -
4. Attacks (Bashing)
It is not allowed to attack the same planet or moon of a player more than 6 times within 24 hours, unless the alliances are officially at war.
- The war must be declared on the forum and agreed upon by both leaders.
- The bashing rule only applies to active accounts.
- Missile attacks and espionage missions do not count towards the limit. -
5. Wars
A war starts when both alliance leaders officially declare it and lasts until it is revoked. To end a war, the war pact must be canceled in the game and announced on the official thread.
- During the war, attack restrictions do not apply.
- After the war ends, the bashing rule applies again.
- Attacks already in flight when the war ends will not be sanctioned.
- For new wars, a new thread must be opened in the war/diplomacy section.
- All agreed rules must respect the general game rules. -
6. Bugs and Exploits
It is forbidden to exploit bugs or game malfunctions for personal gain. Any bug must be reported immediately to the staff. Intentional abuse will result in permanent bans.
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7. Bots, Scripts and Automation
The use of external software, bots or scripts that automate gameplay is strictly forbidden. Only tools officially approved by the staff may be used. Using automation tools will result in permanent bans.
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8. Content and Behavior
Every player must maintain respectful and fair behavior.
The following are not allowed:
- Real threats or attempts to locate/harm other players.
- Insults, offensive language, discriminatory or obscene content.
- Spam, mass messaging or advertising of external games/products.
- Offensive nicknames, avatars or descriptions.
Violations will result in warnings or bans depending on severity. -
9. Fair Play
Every player must respect the spirit of the game. Any attempt to bypass rules or exploit unintended mechanics will be sanctioned.
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10. Sanctions
The staff reserves the right to apply temporary or permanent bans in case of rule violations. The duration and severity of the sanction depend on the type of infraction.